Fund the roadmap.
Milestone-based completion funding, release planning, storefront strategy, distribution and platform relations.

614 neighborhoods. 05 administrative regions. One story.
A Brazilian narrative investigation game where Goiânia is not a backdrop. It is part of the case.
The public development demo, current gameplay, Living Archive and Visual Book are available here for partner review.
The canonical public build remains 0.9.0 v5 for Windows x86_64. It includes Chapter 1, Chapter 2 and the Chapter 3 interlude. Newer internal candidates are not presented as the public build.
Captured from the current public development demo at 1366×768.
Ecos already has a playable public proof, current gameplay, a defined narrative identity and partner-facing materials. We are looking for clearly scoped partnerships that preserve narrative control and IP.
Milestone-based completion funding, release planning, storefront strategy, distribution and platform relations.
Engineering, QA, LQA, localization, accessibility, build stabilization and future porting.
PR, creators, festivals, community, store optimization and platform merchandising when the release roadmap is ready.
Two viewpoints into the same city, presented without advertising inside the narrative surface.
Streets, archives, architecture, sounds, evidence and doubts before they become an answer.
Read N.’s Notebook ↗Gestures, places, relationships and contradictions that may escape Nonolho’s focus.
Read Clarisse’s Diary ↗Publisher-facing visual and production context. Candidate/public-build boundaries remain explicit.
Open EN Visual Book ↗Brazilian Portuguese edition for local partner review.
Open PT-BR Visual Book ↗Version boundary: the Visual Book documents the isolated 0.9.2 RC8J candidate. It does not promote that build. The public playable demo remains 0.9.0 v5.