Ecos already has a playable public proof, current gameplay, a defined narrative identity, a live archive and publisher-facing materials. We are looking for partners who can help finish, validate, package, release and amplify the project through clearly scoped work — without taking narrative control or ownership of the canon.
PUBLISHING + CAPITALFund the roadmap. Shape the release.
Best fit for publishers and financiers able to support milestone-based production, release planning, storefront strategy, distribution and platform relations. The objective is to move a validated public demo toward a commercially launchable PC release through defined milestones and acceptance criteria.
Milestone fundingPublishingGo-to-marketDistributionStorefront strategyPlatform relations
PRODUCTION + RELEASEDe-risk production. Prepare the shipping build.
Best fit for co-development and specialist teams that can strengthen engineering, QA, LQA, localization, accessibility, build stabilization and eventual porting. Engagement can start with a bounded technical milestone before expanding to a larger production package.
Engineering supportQALQALocalizationBuild stabilizationAccessibilityPorting
MARKET + AUDIENCETurn visibility into players and traction.
Best fit for PR, creators, festival positioning, community, store optimization and platform merchandising. We want measurable discovery and stronger conversion from qualified interest into demo players, wishlists, supporters and launch-ready audience signals.
PRCreator campaignsFestivalsCommunityStore optimizationPlatform merchandisingAudience growth
How a partnership can start1. Review the public demo and current gameplay. 2. Choose the lane where the partner adds measurable value. 3. Define a milestone with deliverables, responsibilities, budget and acceptance criteria. 4. Expand the relationship only after the first milestone proves fit. Publishing, production and market support are welcome; narrative canon, core authorship and IP remain protected.