
A Brazilian narrative investigation game where Goiânia is not a backdrop. It is part of the case.
The newest public development demo is now available on itch.io, alongside current gameplay, verified production assets, Living Archive, Visual Case File and partnership routes.
Chapter 1 + Chapter 2 + the Chapter 3 interlude are now playable.
This is a public development build for Windows x86_64. Bugs, interface issues, visual inconsistencies and performance problems may still appear while the project is actively developed.
The itch.io page is the canonical place to get the playable build and follow future public updates.
See the world before opening the case file.




See the investigation in motion.
The hosted video is the current gameplay presentation. For the playable 0.9.0 v5 build, use the itch.io button.
A modular ecosystem to take Ecos to market.
Publishing, co-development, QA/LQA, localization, porting, distribution, PR, platform relations, licensed assets and diegetic-compatible collaborations can be scoped case by case without altering narrative canon or IP.
Make the build travel.
Turn discovery into players.
Support the project without buying narrative control.
Independent investigation games worth opening next.
Enter the world through two viewpoints.
Observation before conclusion.
Streets, archives, architecture, sounds, evidence and doubts before they become an answer.
The same city from another margin.
Gestures, places, relationships and contradictions that may escape Nonolho's focus.
Ecos do Cerrado — Visual Case File.
Visual Case File — P82R37
Visual evolution, world, investigation method, evidence, protected IP and production maturity.
Arquivo Visual do Caso — P82R37
Evolução visual, mundo, método, evidência, IP e maturidade de produção.


