Investigation through material evidence
Documents become gameplay
Notes, newspapers, maps, archival records and physical clues are examined and cross-checked rather than reduced to checklist objectives.
Goiânia is part of the system
Architecture, territory and documentary traces carry evidence. The setting is not interchangeable scenery.
Interpretation, not pre-solved answers
The player compares versions, dates, images and testimonies, forms hypotheses and returns to the city with new questions.
Creative boundary
Funding does not buy control over historical facts, clues, characters, investigation logic, choices, ending or narrative IP.
A playable project already exists
The public demo remains a development build. This pitch deliberately does not present internal candidates as public releases or as release-ready.
De-risk one concrete completion block
The requested US$8,000 is a focused first bridge. It is intended to turn existing playable work into a more production-ready PC path while preserving founder control and keeping the ask proportional to the current milestone.
Runtime validation + QA
Regression coverage, blocker discovery, stability and core-flow verification.
UI/UX + accessibility
Readability, interaction consistency, usability and accessibility completion work.
Localization + LQA
English review, language consistency and player-facing localization quality.
Release readiness
Packaging, storefront/review preparation, final regression and commercial-delivery materials.
Revenue and forecast remain R$0 until a verifiable funding commitment, commercial commitment or payment exists.
2027, funding-dependent
The exact release quarter should be finalized only after funding and production validation. The current defensible target is therefore 2027, funding-dependent, rather than an invented quarter.
Everything below is accessible without a password
Contact: Wilson Junior · Creator & Solo Developer · Nonolho Games · Goiânia, Brazil · wilsaoo@gmail.com